Roblox Q3 net loss narrows 11% year over year to $230 million; Q3 revenue rises 16% year over year to $1.57 billion
- Roblox’s Q3 2026 net loss narrowed 11% year-over-year to $230 million, while revenue rose 16% to $1.57 billion.
- Daily active users fell 9% year-over-year to 138 million, while hours engaged dropped 15% to nearly 34 billion.
- Operating cash flow declined 28% year-over-year to $395 million.
- Roblox Everywhere will let creators publish standalone games off-platform, with select top games expected to launch in the first half of 2027.
- Q4 2026 guidance projects revenue of $1.47 billion–$1.58 billion and a consolidated net loss of $363 million–$423 million.
Disclaimer: This news brief was created by Public Technologies (PUBT) using generative artificial intelligence. While PUBT strives to provide accurate and timely information, this AI-generated content is for informational purposes only and should not be interpreted as financial, investment, or legal advice. Roblox Corporation published the original content used to generate this news brief on October 29, 2026, and is solely responsible for the information contained therein.