Gaming Corps: Q3 2026
Gaming Corps delivers a net revenue of MSEK 29.2 for the third quarter of 2026, a growth of 130% compared to the same period 2025. Net loss was also strengthened, amounting to MSEK -2.6, an improvement by around 65% compared to the previous quarter.
This an english summary of Gaming Corps AB (publ) (the "Company" or "Gaming Corps") interim report for the third quarter of 2026. For the full report please see the official Swedish version available at:
https://www.gamingcorps.com/corporate/investor-relations/
In the event of any discrepancies between the Swedish report and the English summary, the Swedish version shall prevail.
KEY FIGURES THIRD QUARTER 2026
| | GROUP JUL-SEP 2026 | GROUP JUL-SEP 2025 |
| Net revenues | 29,2 MSEK | 12,7 MSEK |
| Net revenue growth, YoY | 130,4% | 29,0% |
| Operating loss | -3,6 MSEK | -7,9 MSEK |
| Net loss | -2,6 MSEK | -9,1 MSEK |
| Earnings per share, before dilution | -0,02 SEK | -0,06 SEK |
| Number of casinos live | +2540 | +2000 |
CEO LETTER FROM JUHA KAUPPINEN
Dear shareholders,
As we noted in the previous report and in our communications surrounding the share issue, strong growth continued during Q3, following a similar pattern to Q2. Net revenue for the quarter reached MSEK 29.2, representing an increase of 130% year-on-year and 38% compared with the previous quarter. Our Net loss also continues to improve, amounting to MSEK -2.6 for Q3, an improvement of 65% compared with Q2 2026.
In my last CEO letter, I mentioned our plans to increase the frequency of our proprietary game releases from Q3 onwards. We released seven proprietary games during the quarter and will work towards an average of three game releases per month during Q4. At the end of 2025, we decided to start sharing our Product Roadmap with the industry and the wider market well ahead of our releases. The aim was to find new ways to increase interest in our games among leading industry players. We can already see that this approach has been very successful, and we will continue along this path. Our Product Roadmap for Q4 2026 and Q1 2027 can be found on pages 8–9 of the English Summary of the Q3 report.
On the subject of communication, our Investor Relations strategy has for many years taken a selective approach to which agreements we announce to the stock market, setting us apart from many of our competitors. The agreements we announce are therefore considered important either from a purely commercial perspective or for their strategic value in terms of the partner’s brand or market presence. For smaller updates beyond these announcements and for other mentions of Gaming Corps, please follow our social media channels. We have recently announced partnerships with Bally’s Intralot and Playtech, among others. In addition, we have entered into a new and somewhat different partnership with US-based PlayWin, giving us access to even more artists and sports stars, including some of the greatest NHL legends of all time. It will be exciting to see the creative gaming experiences our teams can develop around these prominent characters.
Sports stars are particularly relevant to the North American market, where we are currently establishing a new distribution infrastructure. Distribution will be handled through a new third-party provider, with whom we have negotiated more favourable terms for Gaming Corps. We hope this agreement will both accelerate our access to regulated markets across North America and improve our margins. I hope to share further details about this partnership shortly. We are also engaged in several promising discussions with major US operators that are showing strong interest in our innovative proprietary slots.
National lotteries and state-controlled casino operators remain a strategically important segment for us. In the previous report, I indicated that we had news to share in this area, and we have since announced new agreements with the Canadian provincial lottery operator Loto-Québec and the Finnish state-owned gaming operator Veikkaus. Both are very positive additions to Gaming Corps’ partnerships. In Canada, we saw strong early results from our launch in Ontario and now look forward to further game releases in Québec, where our new agreement with Loto-Québec will give us immediate access to the entire regulated market. We continue to pursue this strategic segment, as both our game portfolio and our commercial team are receiving a very positive response in these discussions. This is a strong testament to how far we have come as a company and the market demand for our products.
Overall, Gaming Corps continues to move in the right direction. We are delivering strong growth, improving our results and strengthening our position in several strategically important markets. Our long-term efforts are translating into increasingly clear results, and we can also confirm that October continued to deliver healthy growth.
The directed share issue we recently completed provides greater financial stability as we continue our work. We see the participation of key members of the company’s management and Board, alongside external investors with extensive and successful track records in iGaming, as a clear vote of confidence in Gaming Corps and our future potential.
We are now making the final adjustments to our strategy for the full year 2027. Our focus remains on developing our existing partnerships, pursuing new commercial opportunities and generating further returns from the work we have done. With a stronger financial foundation and a clear direction, we continue our progress towards profitability.
As always, I want to thank you for your commitment and support.
Best regards
Juha Kauppinen
CEO Gaming Corps AB
For more information, please contact
Juha Kauppinen, CEO: juha@gamingcorps.com
IR: ir@gamingcorps.com
Certified Adviser, Tapper Partners AB, +46 (0)70 44 010 98, ca@tapperpartners.se
This press release is available in its entirety on www.gamingcorps.com/newsroom
This information is such information that Gaming Corps AB (publ) is obliged to disclose pursuant to the EU Market Abuse Regulation 596/2014. The information was submitted for publication, through the agency of the contact person mentioned above, at the time specified by Gaming Corps’ news distributor MFN upon the publication of this press release.